Independent work / Interactive web / browser game

BRASSWINTER.

Build a world around a clear objective.

BRASSWINTER is a first-person late-medieval siege game vertical slice. Mission progression, combat and procedural atmosphere form one bounded interactive experience.

BRASSWINTER development gameplay in the courtyard, with a Reach the keep door objective and first-person crossbow.
Existing development screenshot. View image ↗
The product’s focus

What it brings together.

01

Give the world a direction

Mission progression and first-person combat carry the player through a finite siege sequence.

02

Make atmosphere in code

Procedural meshes, textures, animation and Web Audio form the visual and sound pipeline.

03

Compare consistent viewpoints

Fixed-viewpoint QA tooling supports repeatable inspection of the rendered environment.

One considered decision

A small world can have a complete arc.

A single mission gives the experience a beginning, progression and end. It keeps the prototype’s ambition grounded in something a player can finish.

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