Give the world a direction
Mission progression and first-person combat carry the player through a finite siege sequence.
Build a world around a clear objective.
BRASSWINTER is a first-person late-medieval siege game vertical slice. Mission progression, combat and procedural atmosphere form one bounded interactive experience.

Mission progression and first-person combat carry the player through a finite siege sequence.
Procedural meshes, textures, animation and Web Audio form the visual and sound pipeline.
Fixed-viewpoint QA tooling supports repeatable inspection of the rendered environment.
A single mission gives the experience a beginning, progression and end. It keeps the prototype’s ambition grounded in something a player can finish.
A useful next step starts with the people, information and decisions your project needs to serve.
Independent ideas.
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Bring the idea you’ve been turning over. We’ll find a clear place to begin.
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